![capturing reality tutorial capturing reality tutorial](https://img.youtube.com/vi/1QHrlArsrfM/0.jpg)
Green-screen less background removal using a Kinect or an iOS device (A12 processor or better pre-req) Avatar capture for any SteamVR headset, and Oculus headsets through SteamVR. Mixed reality capture for any SteamVR headset, and any Oculus headset.
![capturing reality tutorial capturing reality tutorial](https://www.capturingreality.com/assets/Images/02_bgr_fcb_851x315.jpg)
That means that you can still use LIV with any game supported by Oculus’s MRC Tools, even if that game doesn't have the LIV SDK per se. LIV now officially supports the Oculus MRC plugin \beta\**. This inherently means solving for creators, which means being as cross-platform and open as we can be for any providers, from runtime to avatars. To take a step back, our mission at LIV has always been to enable more people to create compelling content in VR. There is some confusion around how this all works. (You can of course still use LIV + Quest with a regular camera and a green screen!)īut LIV, what about Oculus MRC? What does this mean for LIV and the MRC ecosystem?!? no Splitverse this time!) in a typical home environment, inside the Hero Hangout’s game room, so that you can see what it might look like in yours Our iOS app is in beta right now, and you can get access by hopping into our Discord and asking for access. using LIV without a green screen by using a Kinect (Xbox One or Azure), and as of late an iPhone XR or newer (as seen in our teaser video!).
#CAPTURING REALITY TUTORIAL FULL#
Our long term goal is to allow full MRC capabilities to phones without needing a PC, which brings us to. This should bring LIVs toolset to all Oculus Quest users. We've teased Oculus Quest support in LIV for a while, and we're happy to share that you can now try it out in beta!